Lead gameplay programmer · Unity
Neon Blade Impetus
An AI gone rogue, your only goal is to escape the dark digital city. Cut through the system's defenses in an intense momentum-based parkour game.
Won 1st place in UC Davis’ ECS 189L gameplay programming competition

What I built
Wall-running
Surface detection and velocity redirection using linear algebra, so runs feel fast and readable.
Rolling & momentum
Landing rolls that preserve speed, driven by a state machine that keeps movement transitions clean.
Core dev team
One of a small core team, leading gameplay and systems programming for a project played by over 1000 users.