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Lead gameplay programmer · Unity

Neon Blade Impetus

An AI gone rogue, your only goal is to escape the dark digital city. Cut through the system's defenses in an intense momentum-based parkour game.

Won 1st place in UC Davis’ ECS 189L gameplay programming competition
C#Unity Play Now
Neon Blade Impetus gameplay clip

What I built

Wall-running

Surface detection and velocity redirection using linear algebra, so runs feel fast and readable.

Rolling & momentum

Landing rolls that preserve speed, driven by a state machine that keeps movement transitions clean.

Core dev team

One of a small core team, leading gameplay and systems programming for a project played by over 1000 users.

Play The Game

WATCH THE TRAILER